ART

Art plays a big role in my game design process, as it helps bring the world and characters to life, enriching the player’s experience. Throughout my projects, I focus on creating visually captivating environments and characters that not only complement the gameplay but also tell a story through their design. From 2D concept art to 3D modeling, I strive to blend creativity with technical precision to deliver immersive and engaging visuals. My art reflects my passion for design, ensuring that every element contributes to the overall aesthetic and narrative of the game.

— PROCREATE

CONCEPTS AND 2D DESINGS

Some concept arts from my projects using Procreate.

ANIMATIONS BUFFIC LOGO

LOGOS BRIDGES ACROSS CULTURES

— BLENDER PRACTICE

ANIMATIONS 3D

“Balloon Faces and Up-inspired Story”

Practice 1

In this Blender practice, we were provided with pre-made balloon models and tasked with adding custom textures and faces to them using Blender’s node system. All of the textures, including the faces, were designed by me. I also modeled additional elements such as the clouds and the house, creating a scene inspired by the movie Up. This project allowed me to experiment with character design and storytelling through 3D modeling, showcasing my creativity and technical skills in blending textures and environments.

“Ballet Robot Animation”

Practice 2

In this Blender project, we were given a pre-made robot model and tasked with performing skinning and rigging to ensure its skeleton worked properly. After setting up the rig, I created a fluid movement animation using shape keys to give the robot a graceful dance. To enhance the scene, I changed the robot’s materials to a pink ballerina aesthetic and modeled the surrounding environment, including grass and flowers, to match the theme of a ballerina performing. Additionally, I played with camera movements in Blender to add more dynamic motion to the scene, making it feel more alive and immersive.

“Bender Running with Style”

Practice 3

In this Blender project, we were given a pre-made model of Bender, the robot from Futurama, and tasked with performing skinning and rigging using IK bones (Inverse Kinematics) to make him run and hop on one leg. For a creative twist, I decided to add a playful spin to the animation by featuring Bender running while the song “Carlos de fuego” played in the background, as he races to win a race. This fun take not only showcased my skills in rigging and animation but also allowed me to experiment with character movement and timing to bring a dynamic scene to life.

“Monkey with Pikachu Twist”

Practice 4

For this Blender project, we were given the famous pre-made monkey model and tasked with modifying its facial expressions using shape keys to create animations. For a creative spin, I decided to reimagine the monkey as a version of Pikachu, making adjustments to the original model and adding unique details. I then animated the monkey saying its famous catchphrase, bringing the character to life in a playful and dynamic way. This project allowed me to explore facial animation techniques and character design while having fun with a well-known character.

 “Fluid and Fabric Animation”

Practice 5

In this Blender project, we focused on animating both fabrics and fluids. For the fabric animation, I created a flag and applied wind forces to simulate the realistic movement of the fabric in the breeze. Additionally, I worked on animating fluid dynamics by designing a fountain and utilizing particle systems to create the flowing water animation. To give the scene a more aesthetic and tropical feel, I added models such as palm trees surrounding the fountain. I also used dynamic camera movements through the flycam system to create a more immersive and engaging visual experience.

“Pixar-Style Animation with My Name”

Practice 6

In this Blender project, we were given a pre-made model of Bender, the robot from Futurama, and tasked with performing skinning and rigging using IK bones (Inverse Kinematics) to make him run and hop on one leg. For a creative twist, I decided to add a playful spin to the animation by featuring Bender running while the song “Carlos de fuego” played in the background, as he races to win a race. This fun take not only showcased my skills In this early Blender practice, we focused on learning how to move bones and animate objects. The main task was to animate a lamp, and I decided to take it a step further by playing with lighting and creating my own version of the iconic Pixar animation intro. In my version, different pieces come together to form my name, adding a personalized and creative touch to the concept.

“Pinball Game Animation”

Practice 7

In this Blender project, we were given a pre-made model of Bender, the robot from Futurama, and tasked with performing skinning and rigging using IK bones (Inverse Kinematics) to make him run and hop on one leg. For a crIn this first Blender practice, we were given a paintball model and tasked with animating a game scene. My job was to animate the movement of the paintball and simulate the game scores. This exercise allowed me to experiment with animation techniques for game mechanics, focusing on both the motion of objects and dynamic elements like score updates. It was a great introduction to the animation process and how to bring game-related concepts to life in Blender.